Alina
"Alina" (Algae x Spirulina) is a home grow device for people who seek to produce and harvest their own superfoods.
The team was tasked to explore indoor farming in urban environments. Desk research revealed home growing brings emotional connection and a positive sense of control to the consumer, however the challenges of constant monitoring and delayed return of investment (extended harvest cycle) often steer people away from partaking. To address these challenges, the team decided to focus on growing algae at home given its short harvest cycle, minimal space and energy required, and its high nutritional value.
The design process started with a low-fidelity paper prototype to communicate the concept and understand the functionality of the device. Initial user interviews revealed design preferences on the form factor (ie. rounded corners, a small window) and questions were raised regarding the device affordances (ie. how to make use of the content once ready?).
A mid-fidelity physical prototype together with a digital app outlining step-by-step instructions were then developed based on user feedback. Body storming beckoned greater coherence between the physical device and digital application. Additional experience prototyping with an archetype user confirmed receptiveness to homegrown algae consumption. Instructions for setup were found to be clear, however suggestions were made for further refinement (curvature) in the design of the device.
The team then prepared a high-fidelity prototype which comprised of a physical device that incorporated user feedback and further development of the UI of the application. A concept video was developed to demonstrate product interactions through a guided step process for growth and preparation.
The project was created as part of the week-long Prototyping As a Process course, where the team learned to use prototypes to communicate, learn and think. Some open questions that remained for the team related to public perception of growing algae.









