CIID Projects

Fleeting Recollection

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Fleeting Recollection

Student: Julian Jimsa  ·  Year: 2020  ·  Course: Graphical User Interface

Fleeting Recollection is a combination of an interactive narrative and a touch interaction-based puzzle game. The project follows the story of an artist who is slowly forgetting his visual memories of work, family members, and loved ones due to his blindness.


During the experience, players need to discover interaction patterns and complete them in order to advance towards the next chapter of the story. A slow passing game, where users follow the main character through his experience as a blind artist, finally accepting his fate and embracing his new self.


In order to create the project, a library of micro-interactions and visual and haptic feedback was designed from scratch to work with the narrative flow of the story, using the particularities of each illustration, creating a symbiosis between interactions, illustration and story.


Some of these interactions might include, following patterns with the finger, affecting the weather of a scene, extend the canvas of the illustration, activating your camera in the device you are using, along with many others.


The intention behind the creation of this project was comprised of two ideas:


1. To explore the applications of Graphical User Interface and touch interfaces in games or interactive narratives.


2. To explore the limits of the concept of a “game.”


By doing so, it allowed a truly exploratory approach, not being constrained by the current definitions of both GUI and games.


Fleeting Recollection was designed using Figma, all the illustrations were created in Adobe Illustrator, and all the interactions were prototyped using Origami. Between these three softwares, a multiplicity of iterations were made in regards to illustration style, interactions, music, and audio feedback, switch states, animations, and visual scripting blocks.

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